AoeStats
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Northern Isles

511015368Analyzed
1v1 RM · 10h ago on Oct 3, 2026· 89m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
409
+14
🇪🇸 Vikings · Spain
369
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,736 14:24 29:14 46:32 ⚔ M@A into Fish Boom into Towers into Scouts
17 1,540 18:37 39:29 46:38 ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,325 23,950 12,855 4,660 60,790 65,171
16,855 25,555 13,285 4,225 59,920 74,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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