AoeStats
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Arena

506506940Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 49m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
897
+14
🇺🇸 Khmer · United States
868
+15
🇹🇷 Khmer · Türkiye
860
-15
🇹🇷 Bohemians · Türkiye
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,038 8:28 13:57 30:11 ⛏ Fast Castle
26 1,266 11:28 16:25 32:15 ⛏ Fast Castle
19 920 13:24 18:48 39:16 ⛏ Fast Castle
18 874 12:41 16:33 27:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 11,340 13,520 2,050 51,440 58,968
22,730 12,830 8,565 2,800 46,925 56,475
16,045 11,605 5,820 2,245 35,715 42,736
6,850 8,990 3,535 980 20,355 24,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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