AoeStats
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Arena

506497716Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 61m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Inca · Ecuador
968
+12
🇪🇸 Wei · Spain
880
+16
🇹🇷 Khmer · Türkiye
874
-14
🇹🇷 Bohemians · Türkiye
871
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,095 11:46 15:56 34:01 ⛏ Fast Castle
24 1,512 10:32 20:01 30:14 ⛏ Fast Castle
19 1,167 12:02 16:08 29:38 ⛏ Fast Castle
13 788 11:07 18:44 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,550 40,010 20,355 2,430 83,345 96,385
38,970 19,815 17,625 4,555 80,965 132,623
21,210 21,350 22,420 2,900 67,880 79,665
20,985 19,260 8,875 2,420 51,540 51,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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