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Arabia

509412024Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 66m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
955
+15
🇹🇷 Britons · Türkiye
953
+15
🇳🇴 Magyars · Norway
947
+16
🇺🇸 Vietnamese · United States
939
+16
🇻🇳 Shu · Vietnam
973
-17
🇻🇳 Huns · Vietnam
967
-16
🇲🇾 Byzantines · Malaysia
915
-15
🇸🇪 Byzantines · Sweden
898
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,103 10:11 23:40 44:37 ⚔ Scout Rush
31 2,083 10:13 20:47 35:11 ⚔ Towers FC
29 1,947 11:16 22:58 41:55 ⚔ FC into Archers
23 1,517 11:00 16:25 36:21 ⛏ Fast Castle
21 1,406 11:43 17:31 34:03 ⛏ Fast Castle
11 729 15:11 21:45 46:57 ⚔ Archer Rush
10 649 10:09 18:14 — ⛏ Fast Castle
9 627 11:47 17:00 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,275 17,538 20,780 5,000 79,593 94,909
24,580 29,615 18,735 2,695 75,625 81,815
31,190 14,150 26,470 2,805 74,615 78,183
29,460 18,357 12,105 2,325 62,247 67,280
28,360 14,625 13,945 3,830 60,760 75,609
25,685 6,688 13,905 905 47,183 49,172
11,985 9,887 5,190 2,010 29,072 32,692
9,210 5,996 2,330 755 18,291 25,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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