AoeStats
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Arena

509261199Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 46m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1300
+16
🇺🇸 Armenians · United States
1236
+18
🇦🇺 Spanish · Australia
1434
-23
🇺🇸 Lithuanians · United States
1138
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,487 9:18 24:08 35:50 ⛏ Fast Castle
31 1,420 10:22 13:59 32:02 ⛏ Fast Castle
28 1,302 9:55 24:42 40:33
15 698 10:34 33:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,015 11,435 13,170 3,450 48,070 53,357
16,545 15,791 4,105 2,370 38,811 43,619
15,315 5,125 7,730 3,315 31,485 32,430
10,985 6,340 2,775 940 21,040 22,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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