AoeStats
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Black Forest

510212550Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 56m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,791 16:13 22:16 32:55 ⛏ Fast Castle
31 1,724 12:49 20:46 36:11 ⛏ Fast Castle
21 1,167 13:30 19:27 31:12 ⛏ Fast Castle
20 1,107 14:36 20:59 34:13 ⛏ Fast Castle
19 1,058 11:39 19:58 33:16 ⛏ Fast Castle
15 868 21:15 23:58 27:11 ◆ FC into Fast Imp
14 815 16:17 23:51 38:44 ⛏ Fast Castle
14 787 12:09 20:06 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,325 28,780 16,155 3,265 73,525 87,862
38,870 16,570 10,270 2,250 67,960 80,915
23,060 24,056 14,495 2,830 64,441 69,932
15,615 17,725 15,425 2,150 50,915 80,140
22,665 11,846 10,275 2,520 47,306 53,007
13,625 12,185 5,355 3,500 34,665 49,684
14,930 12,218 5,780 1,540 34,468 42,689
15,330 7,313 7,020 2,560 32,223 38,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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