AoeStats
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Arabia

510201586Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1052
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1026
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933
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953
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941
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901
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🇨🇴 Mongols · Colombia
893
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,933 9:35 22:53 38:57 ⚔ Archer Rush
38 1,712 8:56 24:18 — ⚔ Scout Rush
37 1,653 12:04 20:04 43:48 ⚔ Archer Rush
30 1,337 12:49 18:05 — ⛏ Fast Castle
24 1,051 8:57 19:13 33:30 ⛏ Fast Castle
20 909 10:59 18:15 35:30 ⛏ Fast Castle
19 839 11:17 22:07 39:43 ⛏ Fast Castle
15 669 8:57 21:47 37:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,685 10,670 9,840 2,350 39,545 44,059
17,490 7,510 12,695 750 38,445 40,811
11,560 13,282 8,455 1,700 34,997 38,784
18,400 7,690 7,355 1,050 34,495 36,419
12,515 9,949 2,800 955 26,219 32,928
12,595 7,774 4,310 1,190 25,869 29,158
9,300 9,105 5,455 1,585 25,445 29,099
11,130 5,716 5,460 960 23,266 26,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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