AoeStats
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Arabia

509575805Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 15m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1192
+15
🇦🇷 Magyars · Argentina
1186
+15
🇰🇿 Britons · Kazakhstan
1184
-16
🇰🇿 Saracens · Kazakhstan
1150
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 882 9:09 — — ⚔ Scout Rush
52 819 9:57 — — ⚔ Archer Rush
41 643 9:43 — — ⚔ Archers into Skirms
39 616 8:48 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,525 1,931 410 0 4,866 5,477
3,080 1,312 100 0 4,492 4,802
1,650 1,730 500 0 3,880 4,807
1,590 1,162 275 0 3,027 3,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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