AoeStats
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Arena

508621368Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 23m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Romans · Kazakhstan
1214
+16
🇰🇿 Celts · Kazakhstan
1210
+16
1212
-16
1201
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,304 8:46 — — ⚔ Towers FC
33 783 10:06 13:39 — ⛏ Fast Castle
31 743 9:37 — —
27 631 10:33 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,860 1,765 1,230 650 8,505 10,288
4,625 2,650 300 800 8,375 9,509
3,000 3,270 955 100 7,325 8,485
3,600 2,440 600 0 6,640 7,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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