Arabia
510128827Analyzed1v1 RM
·
22h ago on Sep 29, 2026·
62m 0s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
spec911
627 units ordered
Champion291
Halberdier102
Elite Skirmisher102
Two-Handed Swordsman52
Siege Ram17
Battering Ram15
Pikeman15
Trebuchet7
Warrior Priest5
Militia4
Man-at-Arms4
Long Swordsman3
Scorpion3
Spearman2
Mangonel2
Capped Ram2
Siege Tower1
First military 9:03 — Militia
Supershrimp
239 units ordered
Crossbowman48
Cataphract42
Elite Skirmisher34
Arbalester32
Hussar31
Hand Cannoneer25
Mangonel5
Scout Cavalry4
Archer4
Camel Scout3
Light Cavalry3
Spearman2
Knight2
Trebuchet2
Militia1
Bombard Cannon1
First military 10:42 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
spec911’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
Supershrimp’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3