AoeStats
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Arabia

506971967Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
1019
+11
🇨🇦 Vietnamese · Canada
988
+12
🇨🇱 Maya · Chile
939
-12
🇨🇱 Burgundians · Chile
881
-11
Player eAPM Actions Feudal Castle Imperial Opening
72 3,883 10:20 23:32 39:44 ⛏ Fast Castle
49 2,642 11:01 24:45 41:33 ⚔ Archers into Scouts into Skirms
24 1,304 10:41 19:54 42:23 ⚔ Archers into Skirms
17 908 11:03 29:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,965 17,979 13,680 2,550 63,174 78,641
17,925 14,147 6,675 1,560 40,307 44,240
15,835 13,885 8,075 2,350 40,145 45,383
9,925 6,875 635 1,345 18,780 20,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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