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Arena

507539222Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 99m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1121
+13
🇳🇱 Bengalis · Netherlands
1093
+14
🇹🇷 Khitans · Türkiye
1055
+16
🇹🇷 Mongols · Türkiye
977
+18
🇹🇷 Bohemians · Türkiye
1068
-16
🇹🇷 Burgundians · Türkiye
1064
-16
🇹🇷 Malay · Türkiye
1042
-15
🇹🇷 Jurchens · Türkiye
1018
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 6,137 9:47 14:28 28:32 ⛏ Fast Castle
41 4,108 10:00 21:24 40:14 ⛏ Fast Castle
39 3,879 10:59 15:07 27:50 ⛏ Fast Castle
35 3,468 11:52 16:15 35:01 ⛏ Fast Castle
29 2,934 11:28 17:40 33:31 ⚔ Drush FC
25 2,534 12:13 18:59 29:23 ⛏ Fast Castle
24 2,425 11:41 17:48 33:51 ⛏ Fast Castle
13 1,310 10:36 15:00 30:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
81,455 42,490 36,085 3,050 163,080 218,373
60,810 51,419 41,910 7,550 161,689 184,200
69,980 57,970 23,340 7,180 158,470 171,278
74,345 48,070 22,700 6,750 151,865 172,668
50,115 69,380 26,180 2,295 147,970 170,608
61,075 53,055 11,560 950 126,640 140,244
45,205 59,140 13,120 2,230 119,695 149,291
45,135 40,535 19,140 1,045 105,855 107,621
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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