AoeStats
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MegaRandom

507792281Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 59m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1008
+10
🇹🇷 Turks · Türkiye
997
+28
🇹🇷 Franks · Türkiye
835
+47
🇨🇦 Inca · Canada
904
-14
🇨🇦 Spanish · Canada
898
-14
🇨🇦 Gurjaras · Canada
791
-10
Player eAPM Actions Feudal Castle Imperial Opening
33 1,952 10:34 16:33 37:48 ⛏ Fast Castle
28 1,666 10:09 18:16 36:10 ⛏ Fast Castle
26 1,527 14:24 24:46 38:12 ⚔ Champi Rush
22 1,319 11:24 18:23 29:43 ⛏ Fast Castle
17 1,005 11:00 17:54 35:14 ⛏ Fast Castle
14 857 13:18 20:46 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,410 12,360 20,225 3,375 60,370 90,315
34,110 11,240 13,305 1,500 60,155 63,201
24,015 12,065 13,770 1,700 51,550 69,025
26,685 9,285 10,755 1,915 48,640 50,261
25,490 8,515 11,900 2,250 48,155 49,888
14,745 12,740 14,410 1,500 43,395 57,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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