AoeStats
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MegaRandom

507785493Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 2m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
876
+15
🇨🇦 Spanish · Canada
869
+16
🇨🇦 Gurjaras · Canada
754
+21
🇮🇳 Portuguese · India
871
-18
🇩🇰 Hindustanis · Denmark
856
-17
🇺🇸 Teutons · United States
845
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 122 — — —
49 120 — — —
21 51 — — —
18 45 — — —
18 45 — — —
15 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 100 0 0 500 282
350 150 0 0 500 244
250 75 50 0 375 261
300 0 0 0 300 229
50 150 0 0 200 178
50 125 0 0 175 182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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