AoeStats
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Arabia

510265213Analyzed
1v1 RM · 3d ago on Sep 30, 2026· 43m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
956
+16
🇪🇸 Persians · Spain
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,322 8:43 24:11 37:49 ⚔ Archers into Towers
17 757 9:47 16:13 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,060 9,481 4,660 2,000 30,201 33,191
10,140 9,070 3,155 1,225 23,590 27,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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