AoeStats
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Arena

510864226Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 86m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
982
+16
🇹🇷 Teutons · Türkiye
961
+17
🇹🇷 Magyars · Türkiye
928
+18
🇩🇪 Mongols · Germany
1003
-18
🇩🇪 Wu · Germany
969
-17
🇪🇸 Persians · Spain
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,367 11:17 15:29 31:01 ⛏ Fast Castle
33 2,842 11:01 15:54 28:54 ⛏ Fast Castle
27 2,369 11:18 18:32 29:21 ⛏ Fast Castle
27 2,332 12:19 18:12 29:28 ⛏ Fast Castle
24 2,062 10:59 14:57 33:18 ⛏ Fast Castle
20 1,700 9:39 18:31 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,285 73,545 28,210 3,650 149,690 186,316
61,020 37,330 23,425 5,015 126,790 133,313
34,340 39,905 39,140 3,290 116,675 121,461
56,370 25,295 27,385 2,425 111,475 125,701
44,855 16,395 41,990 4,100 107,340 123,971
41,140 47,480 6,710 2,065 97,395 106,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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