AoeStats
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Arena

510857006Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 54m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
1061
+12
🇪🇸 Britons · Spain
1008
+14
🇪🇸 Burgundians · Spain
969
+16
🇹🇷 Bohemians · Türkiye
997
-15
🇹🇷 Teutons · Türkiye
975
-14
🇹🇷 Poles · Türkiye
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,726 10:11 15:33 29:13 ⛏ Fast Castle
35 1,916 10:58 15:47 27:39 ⛏ Fast Castle
25 1,385 9:16 20:39 34:30 ⛏ Fast Castle
24 1,332 12:57 19:19 38:47 ⛏ Fast Castle
21 1,141 10:08 15:08 27:26 ⛏ Fast Castle
20 1,063 12:35 17:25 25:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,600 28,525 10,450 1,600 74,175 99,791
21,880 28,280 12,615 2,280 65,055 75,539
21,860 25,270 8,235 3,585 58,950 67,376
26,410 10,995 17,800 3,450 58,655 74,663
11,570 16,515 12,680 2,800 43,565 58,294
11,685 11,755 3,270 1,560 28,270 30,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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