AoeStats
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Black Forest

510849673Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 43m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1028
+15
🇵🇪 Spanish · Peru
992
+16
🇹🇷 Bohemians · Türkiye
1013
-16
🇹🇷 Teutons · Türkiye
990
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,168 10:19 22:11 35:29 ⚔ Archers into Scouts
37 1,610 11:18 19:25 36:38 ⛏ Fast Castle
30 1,321 12:51 17:47 41:23 ⚔ FC into Archers into Skirms
24 1,066 15:25 22:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,950 11,419 5,750 2,725 35,844 39,739
13,665 9,512 7,570 1,530 32,277 40,671
12,570 10,686 4,340 1,865 29,461 35,368
10,025 8,633 3,370 1,320 23,348 23,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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