AoeStats
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Black Forest

510398643Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 56m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
976
+10
🇹🇷 Teutons · Türkiye
950
+11
🇹🇷 Turks · Türkiye
917
+12
🇹🇷 Vietnamese · Türkiye
855
+16
🇩🇪 Khmer · Germany
878
-14
🇨🇴 Spanish · Colombia
841
-12
🇨🇴 Inca · Colombia
822
-12
🇹🇷 Franks · Türkiye
814
-11
Player eAPM Actions Feudal Castle Imperial Opening
35 1,961 11:03 17:17 31:12 ⛏ Fast Castle
31 1,742 12:27 17:38 33:36 ⛏ Fast Castle
31 1,738 12:26 21:17 29:01 ◆ FC into Fast Imp
24 1,335 14:19 17:00 38:05 ⛏ Fast Castle
24 1,341 13:24 19:26 28:50 ⛏ Fast Castle
19 1,040 19:04 29:24 46:45 ⛏ Fast Castle
18 986 12:31 18:53 32:24 ⛏ Fast Castle
14 804 12:15 23:05 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,760 33,337 13,460 3,725 93,282 100,293
23,000 32,105 24,125 950 80,180 103,619
32,400 20,107 22,920 3,755 79,182 107,090
18,400 33,145 18,450 1,700 71,695 100,305
25,435 18,910 18,745 2,355 65,445 80,281
24,740 21,988 9,010 965 56,703 69,981
19,945 23,041 10,550 1,195 54,731 75,304
20,970 20,405 10,940 1,900 54,215 72,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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