AoeStats
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Arena

510374443Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 53m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Goths · Italy
1002
+13
🇩🇪 Armenians · Germany
997
+14
🇷🇺 Teutons · Russia
975
+14
🇹🇷 Bohemians · Türkiye
997
-15
🇹🇷 Huns · Türkiye
968
-15
🇹🇷 Celts · Türkiye
861
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,665 10:59 16:01 38:43 ⛏ Fast Castle
30 1,610 11:09 17:50 35:43 ⛏ Fast Castle
27 1,442 14:15 20:13 38:59 ⛏ Fast Castle
23 1,233 12:34 17:44 37:48 ⛏ Fast Castle
21 1,117 10:08 18:29 49:11 ⛏ Fast Castle
12 672 12:15 20:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,980 21,275 21,250 3,300 78,805 91,892
26,385 30,274 15,020 2,285 73,964 86,999
22,880 11,935 12,405 1,400 48,620 61,686
16,915 13,040 8,720 2,575 41,250 44,670
18,060 14,554 2,285 950 35,849 42,192
13,750 14,205 2,545 2,450 32,950 38,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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