AoeStats
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Arena

507137567Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 64m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Koreans · Türkiye
989
+13
🇹🇷 Bohemians · Türkiye
986
+13
🇹🇷 Poles · Türkiye
924
+17
🇰🇿 Slavs · Kazakhstan
969
-27
🇨🇱 Italians · Chile
931
-14
🇵🇪 Franks · Peru
889
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,679 9:49 17:17 35:59 ⛏ Fast Castle
37 2,366 11:44 15:51 32:52 ⛏ Fast Castle
33 2,108 11:14 19:29 33:26 ⛏ Fast Castle
25 1,631 13:17 20:37 35:51 ⛏ Fast Castle
24 1,527 11:59 18:03 30:37 ⛏ Fast Castle
21 1,339 11:44 17:02 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,050 36,730 15,720 5,375 83,875 105,850
32,550 22,705 12,720 2,970 70,945 75,863
28,980 27,970 10,980 2,800 70,730 84,495
29,690 13,705 23,885 1,700 68,980 75,439
30,435 23,305 10,945 2,150 66,835 80,359
26,620 18,400 6,570 2,005 53,595 61,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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