AoeStats
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Arena

510641256Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 52m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malay · Argentina
963
+15
🇧🇷 Ethiopians · Brazil
947
+16
🇦🇷 Koreans · Argentina
961
-16
🇬🇧 Byzantines · United Kingdom
933
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,672 11:42 15:18 35:57 ⛏ Fast Castle
25 1,323 10:39 16:55 — ⛏ Fast Castle
21 1,097 11:02 14:36 — ⛏ Fast Castle
17 909 12:54 16:58 35:33 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
22,075 19,243 11,460 1,675 54,453 68,354
21,655 12,935 13,000 430 48,020 49,332
8,350 16,680 3,635 2,440 31,105 34,212
15,365 5,294 6,930 2,250 29,839 31,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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