AoeStats
← Randinator

Arena

510432532Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1053
+11
🇲🇽 Mongols · Mexico
863
+18
🇬🇧 Huns · United Kingdom
948
-15
🇲🇽 Turks · Mexico
913
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,422 11:26 16:17 28:16 ⛏ Fast Castle
30 1,113 9:45 19:39 33:35 ⛏ Fast Castle
24 882 11:21 15:44 36:57 ⛏ Fast Castle
19 693 12:12 16:31 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,615 7,950 10,395 200 36,160 40,077
11,400 7,700 4,510 1,545 25,155 25,437
10,520 7,090 5,220 1,500 24,330 26,328
10,475 8,545 2,945 1,795 23,760 28,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.