AoeStats
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Arena

510426549Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 62m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
934
+14
🇨🇱 Celts · Chile
897
+15
🇺🇸 Chinese · United States
890
-15
🇬🇧 Slavs · United Kingdom
875
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,124 11:33 16:43 30:32 ⛏ Fast Castle
29 1,816 14:37 19:12 36:54 ⛏ Fast Castle
28 1,762 13:29 19:07 32:34 ⛏ Fast Castle
17 1,034 12:17 17:14 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,860 16,475 18,960 4,010 73,305 77,254
35,915 23,865 8,100 3,465 71,345 90,830
24,680 24,000 12,085 1,605 62,370 75,522
25,840 14,000 19,435 1,600 60,875 88,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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