AoeStats
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Arena

510421687Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 49m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1002
+13
🇨🇱 Celts · Chile
880
+17
🇬🇧 Romans · United Kingdom
950
-16
🇬🇧 Vikings · United Kingdom
906
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,533 11:15 15:31 37:29 ⛏ Fast Castle
25 1,240 9:26 17:12 31:32 ⛏ Fast Castle
19 959 11:34 17:05 34:01 ⛏ Fast Castle
17 826 8:57 14:55 28:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,165 13,170 8,795 2,580 42,710 49,060
14,075 14,555 8,540 1,500 38,670 39,575
13,475 10,215 10,335 1,300 35,325 38,043
13,355 13,098 5,030 2,545 34,028 39,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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