AoeStats
← Lord Malbec

Arena

510400913Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 54m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
817
+15
🇹🇷 Tupi · Türkiye
801
+15
🇦🇷 Burgundians · Argentina
852
-18
🇩🇰 Britons · Denmark
721
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,834 10:29 15:27 35:17 ⛏ Fast Castle
34 1,882 12:34 16:53 29:23 ⛏ Fast Castle
21 1,143 17:01 23:31 44:44 ⚔ FC into Scouts
17 904 12:32 18:51 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 15,910 13,590 2,750 58,065 61,861
19,150 19,445 13,505 1,715 53,815 69,177
15,450 17,895 17,435 3,025 53,805 54,341
15,895 16,015 11,405 1,615 44,930 51,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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