AoeStats
← Lord Malbec

Fortress

509749582Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 47m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
858
+17
🇦🇷 Franks · Argentina
844
+17
🇦🇷 Bohemians · Argentina
806
+19
🇩🇰 Teutons · Denmark
717
+22
🇲🇽 Franks · Mexico
893
-20
🇲🇽 Celts · Mexico
886
-20
🇨🇴 Persians · Colombia
847
-18
🇨🇴 Teutons · Colombia
832
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,246 10:08 15:53 35:57 ⛏ Fast Castle
23 1,110 11:49 25:13 41:23 ⚔ M@A Rush
23 1,076 9:02 18:50 — ⛏ Fast Castle
22 1,059 9:19 18:39 32:21 ⛏ Fast Castle
19 883 7:55 16:13 36:59 ⛏ Fast Castle
16 746 7:37 16:36 25:27 ⚔ M@A FC
15 701 9:08 17:10 30:03
13 613 9:35 16:04 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,420 11,315 10,820 3,110 55,665 59,211
23,425 14,725 13,175 950 52,275 58,208
17,320 10,995 12,540 1,695 42,550 42,502
20,295 8,390 11,985 1,310 41,980 49,275
13,555 15,990 8,275 2,425 40,245 47,939
17,465 7,190 7,755 1,610 34,020 40,550
14,180 10,125 6,340 1,995 32,640 42,374
9,500 7,880 3,715 1,755 22,850 26,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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