AoeStats
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Arena

508020993Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 46m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1410
+13
🇨🇴 Bulgarians · Colombia
1372
+15
🇹🇷 Cumans · Türkiye
1339
+16
🇬🇧 Britons · United Kingdom
1311
+23
🇨🇭 Khmer · Switzerland
1482
-20
🇨🇳 Chinese · China
1351
-16
🇵🇱 Portuguese · Poland
1299
-14
🇵🇱 Poles · Poland
1271
-12
Player eAPM Actions Feudal Castle Imperial Opening
110 5,052 11:09 14:50 28:56 ⛏ Fast Castle
54 2,491 8:18 31:13 45:46 ⚔ Drush into Towers into Archers
53 2,422 8:37 21:31 26:51 ◆ FC into Fast Imp
49 2,240 10:55 33:32 — ⛏ Fast Castle
41 1,888 11:12 14:41 27:38 ⛏ Fast Castle
39 1,807 10:49 13:36 36:29 ⛏ Fast Castle
32 1,496 9:47 15:08 29:54 ⛏ Fast Castle
27 1,255 11:02 15:44 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,990 24,640 18,285 2,450 86,365 88,580
41,870 17,790 18,385 3,550 81,595 85,202
29,230 30,930 9,335 1,755 71,250 74,523
25,190 28,522 12,910 3,600 70,222 76,976
27,405 18,830 9,815 1,600 57,650 62,641
26,740 11,360 12,620 2,880 53,600 57,706
13,095 14,495 4,230 2,050 33,870 37,604
10,875 5,540 770 1,540 18,725 20,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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