AoeStats
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Arena

508014168Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Muisca · Switzerland
1416
+13
🇨🇴 Franks · Colombia
1415
+13
🇭🇰 Khmer · Hong Kong SAR China
1397
+14
🇧🇷 Teutons · Brazil
1396
+14
🇨🇳 Burgundians · China
1366
-14
🇨🇳 Chinese · China
1365
-14
🇹🇼 Byzantines · Taiwan
1351
-13
🇦🇷 Spanish · Argentina
1344
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,427 10:50 15:03 34:25 ⛏ Fast Castle
55 2,131 11:18 15:01 26:01 ⛏ Fast Castle
41 1,605 11:34 15:10 26:47 ⛏ Fast Castle
40 1,560 11:31 15:30 — ⛏ Fast Castle
36 1,403 9:00 18:14 33:43 ⚔ Scout Rush
31 1,220 9:56 13:40 29:39 ⛏ Fast Castle
29 1,145 11:03 25:21 — ⛏ Fast Castle
28 1,105 8:33 25:51 31:49 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
19,895 10,768 11,325 3,550 45,538 47,689
19,485 9,934 10,560 850 40,829 42,923
19,100 9,465 9,565 1,600 39,730 41,156
16,335 11,335 7,020 1,570 36,260 37,419
14,820 11,300 7,980 2,050 36,150 41,204
16,285 8,460 7,110 1,030 32,885 34,341
10,195 4,715 2,210 2,415 19,535 23,096
5,235 4,754 2,945 375 13,309 15,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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