AoeStats
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Arena

508001777Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 64m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1330
+16
1309
+17
🇨🇳 Celts · China
1290
+17
🇻🇳 Franks · Vietnam
1283
+18
🇨🇴 Teutons · Colombia
1460
-23
🇨🇳 Chinese · China
1385
-20
🇦🇷 Khmer · Argentina
1310
-16
🇧🇴 Poles · Bolivia
1128
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 3,925 8:49 22:57 29:16 ⚔ Towers FC into Fast Imp
59 3,813 10:58 14:50 30:54 ⛏ Fast Castle
52 3,326 10:37 16:48 31:25 ⛏ Fast Castle
40 2,593 10:40 13:41 29:35 ⛏ Fast Castle
34 2,213 8:36 27:27 43:37 ⛏ Fast Castle
33 2,138 11:48 17:06 35:11 ⛏ Fast Castle
29 1,871 11:47 15:56 45:10 ⛏ Fast Castle
22 1,391 11:42 16:07 20:08 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
53,215 26,185 27,560 1,600 108,560 114,956
24,180 46,770 22,035 3,055 96,040 108,530
43,940 19,913 18,985 4,670 87,508 89,651
35,045 22,385 21,835 2,250 81,515 92,018
27,755 30,280 19,035 4,250 81,320 87,461
39,125 11,695 26,785 1,500 79,105 89,916
19,840 28,680 11,055 3,400 62,975 65,595
13,465 10,150 10,525 550 34,690 35,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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