AoeStats
← Ale Torra

Arena

510140586Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1154
+14
🇲🇽 Bulgarians · Mexico
1138
+15
🇬🇧 Britons · United Kingdom
1114
+16
🇪🇸 Mongols · Spain
1148
-17
🇪🇸 Poles · Spain
1093
-14
🇪🇸 Portuguese · Spain
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,302 11:06 15:24 36:33 ⛏ Fast Castle
29 1,565 12:30 16:42 49:04 ⛏ Fast Castle
26 1,422 11:28 16:26 30:56 ⛏ Fast Castle
21 1,173 10:55 16:10 28:36 ⛏ Fast Castle
21 1,153 10:24 14:39 — ⛏ Fast Castle
7 397 11:53 16:59 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,330 9,305 23,695 850 62,180 77,815
23,300 13,972 15,600 1,840 54,712 61,330
15,470 22,220 13,495 1,605 52,790 66,203
11,125 14,815 12,590 3,750 42,280 47,555
8,760 7,020 4,140 2,450 22,370 26,433
4,690 975 1,380 1,760 8,805 9,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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