AoeStats
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Arena

510131697Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 65m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
1026
+21
🇩🇪 Franks · Germany
1021
+21
🇫🇷 Poles · France
994
+22
🇪🇸 Mongols · Spain
1171
-23
🇪🇸 Poles · Spain
1114
-21
🇪🇸 Portuguese · Spain
1104
-20
Player eAPM Actions Feudal Castle Imperial Opening
43 2,785 10:23 14:01 28:30 ⛏ Fast Castle
41 2,675 10:34 15:30 29:14 ⛏ Fast Castle
38 2,475 12:05 15:47 33:27 ⛏ Fast Castle
37 2,381 10:29 17:25 34:59 ⛏ Fast Castle
29 1,920 9:32 15:08 31:27 ⛏ Fast Castle
8 518 12:02 18:02 52:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,490 20,615 39,750 4,100 119,955 136,355
71,225 15,453 24,260 2,925 113,863 127,750
41,385 20,920 15,645 4,100 82,050 92,459
34,285 23,585 16,210 3,120 77,200 87,927
12,800 18,528 16,655 4,815 52,798 86,063
9,340 7,195 2,395 1,580 20,510 21,433
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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