AoeStats
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Arena

509916571Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 43m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1162
+9
🇪🇸 Poles · Spain
1103
+11
🇪🇸 Portuguese · Spain
1092
+12
🇷🇺 Celts · Russia
1061
-12
🇷🇺 Poles · Russia
982
-10
🇪🇸 Franks · Spain
966
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,467 14:08 18:22 32:15 ⛏ Fast Castle
33 1,441 11:55 16:00 35:18 ⛏ Fast Castle
30 1,309 12:00 15:53 — ⛏ Fast Castle
23 1,013 9:54 14:48 — ⛏ Fast Castle
10 436 10:51 17:18 — ⛏ Fast Castle
8 344 10:47 16:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,070 9,800 12,085 1,635 42,590 48,918
14,445 9,810 5,030 1,565 30,850 33,766
10,605 6,890 4,770 650 22,915 24,193
8,825 6,215 2,410 3,135 20,585 23,898
4,525 5,245 1,835 2,235 13,840 17,557
2,900 1,100 250 0 4,250 5,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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