AoeStats
← Captain Insano

African Clearing

506285254Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 53m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1203
+18
🇺🇸 Wei · United States
1166
+19
🇨🇴 Vietnamese · Colombia
1286
-20
🇨🇴 Slavs · Colombia
1210
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,055 12:33 25:43 50:47 ⚔ Archer Rush
40 2,148 12:23 19:41 41:45 ⚔ FC into Archers
28 1,504 15:18 27:09 — ⚔ Scout Rush
25 1,341 14:55 25:36 47:49 ⚔ Scouts into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,395 18,777 9,280 2,960 54,412 77,730
10,905 13,137 7,115 1,855 33,012 38,047
14,170 9,808 5,740 2,475 32,193 34,140
12,945 9,719 5,215 3,550 31,429 32,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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