AoeStats
← Captain Insano

Nomad

506280697Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 30m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Persians · Uruguay
1275
+13
🇧🇷 Japanese · Brazil
1203
+15
🇺🇸 Celts · United States
1218
-15
🇺🇸 Wei · United States
1179
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,814 14:10 26:03 — ⚔ Fish Boom into Fire Galleys into Archers into Galleys
39 1,200 12:38 20:11 — ⛏ Fish Boom into Fire Galleys FC
30 933 14:35 21:36 — ⛏ Fish Boom FC
20 628 13:48 22:54 — ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
7,665 8,124 3,650 300 19,739 20,338
6,650 9,462 2,210 975 19,297 19,733
6,080 7,183 1,765 1,060 16,088 16,426
4,100 6,695 1,880 200 12,875 13,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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