AoeStats
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Arabia

505301050Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 31m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1055
+16
🇨🇾 Khmer · Cyprus
1046
+17
🇨🇭 Goths · Switzerland
1111
-19
🇨🇭 Persians · Switzerland
1005
-34
Player eAPM Actions Feudal Castle Imperial Opening
100 3,109 9:24 19:00 — ⚔ Scout Rush
29 894 9:22 19:59 — ⚔ M@A into Towers
25 779 10:34 23:25 — ⛏ Fast Castle
15 459 10:43 22:10 —

Resources

Player Food Wood Gold Stone Spent Collected
8,955 6,503 1,925 100 17,483 18,649
6,925 4,351 1,785 900 13,961 15,679
5,815 4,190 1,100 300 11,405 13,200
3,805 2,715 1,340 900 8,760 9,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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