AoeStats
← Pittoch

Nomad

505295377Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 37m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Koreans · Switzerland
1097
+14
🇨🇭 Persians · Switzerland
950
+55
🇧🇪 Malay · Belgium
1065
-18
🇨🇦 Mongols · Canada
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
24 921 12:58 22:32 — ⚔ Archer Rush
20 749 15:52 20:55 — ⛏ Fish Boom FC
20 757 13:18 17:57 — ⛏ Fish Boom FC
15 555 14:11 20:00 33:41 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,250 10,323 4,395 1,825 23,793 26,741
7,410 10,032 2,095 1,655 21,192 26,179
9,075 5,410 5,280 950 20,715 23,688
7,975 5,775 3,210 1,600 18,560 22,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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