AoeStats
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Black Forest

510898348Analyzed
2v2 RM · 8h ago on Oct 3, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burgundians · Hong Kong SAR China
940
+13
🇵🇪 Slavs · Peru
909
+15
🇨🇱 Bohemians · Chile
891
-14
🇨🇱 Spanish · Chile
874
-33
Player eAPM Actions Feudal Castle Imperial Opening
28 1,354 12:03 15:46 30:28 ⛏ Fast Castle
26 1,294 12:09 18:07 31:36 ⛏ Fast Castle
18 904 12:34 20:19 41:30 ⛏ Fast Castle
4 218 12:31 23:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,570 23,817 10,200 1,590 60,177 62,766
21,610 15,336 16,385 1,100 54,431 58,788
11,900 19,066 12,445 3,000 46,411 52,109
3,050 2,049 200 750 6,049 7,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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