AoeStats
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Arabia

510678931Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 93m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
895
+18
🇷🇺 Romans · Russia
885
+18
🇦🇷 Franks · Argentina
945
-18
🇵🇪 Slavs · Peru
927
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 4,276 10:22 23:25 38:59 ⚔ Scout Rush
38 3,528 12:21 16:51 39:18 ⛏ Fast Castle
33 3,122 10:17 19:28 33:23 ⛏ Fast Castle
27 2,563 11:37 22:41 36:36

Resources

Player Food Wood Gold Stone Spent Collected
39,220 53,344 32,000 5,530 130,094 159,230
37,740 28,465 26,200 4,500 96,905 111,416
31,825 37,589 15,945 3,085 88,444 98,189
38,415 12,031 15,670 3,860 69,976 72,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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