AoeStats
← Enkidu

MegaRandom

507988650Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 17m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1181
+13
🇬🇧 Spanish · United Kingdom
1171
+13
🇹🇷 Gurjaras · Türkiye
1108
+16
🇬🇧 Italians · United Kingdom
1043
+19
1131
-16
🇨🇳 Mongols · China
1118
-16
🇫🇷 Khmer · France
1105
-15
🇹🇼 Slavs · Taiwan
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 545 10:23 — — ⛏ Fish Boom
21 367 11:50 16:40 — ⛏ Fish Boom FC
20 360 12:08 — — ⛏ Fish Boom into Fire Galleys
20 358 12:22 — — ⚔ Fish Boom into Towers
19 337 10:47 16:34 — ⛏ Fish Boom FC
8 139 — — —
7 121 — — —
7 128 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,250 3,555 815 250 6,870 8,705
3,350 2,500 250 0 6,100 7,709
3,250 1,889 250 650 6,039 6,821
2,450 3,076 205 100 5,831 7,837
2,450 2,900 185 0 5,535 7,497
550 175 0 0 725 747
350 125 0 0 475 503
200 0 0 0 200 269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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