AoeStats
← Enkidu

MegaRandom

507978749Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 37m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1119
+16
🇹🇷 Gurjaras · Türkiye
1091
+17
🇨🇿 Britons · Czechia
1090
+17
🇬🇧 Saracens · United Kingdom
1065
+18
🇨🇳 Persians · China
1283
-24
🇺🇸 Magyars · United States
1089
-38
🇭🇰 Berbers · Hong Kong SAR China
1080
-16
🇨🇳 Ethiopians · China
1000
-38
Player eAPM Actions Feudal Castle Imperial Opening
42 1,585 9:36 21:35 35:23 ⚔ Archer Rush
34 1,296 11:08 16:29 — ⚔ FC into Scouts
33 1,239 13:18 22:08 — ⚔ Scout Rush
30 1,133 11:48 17:16 — ⛏ Fast Castle
27 1,041 10:53 15:42 28:36 ⛏ Fast Castle
27 1,018 12:32 20:49 — ⛏ Fast Castle
24 903 9:36 17:05 31:45 ⛏ Fast Castle
18 672 13:00 19:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,775 8,934 3,740 2,250 26,699 30,871
11,660 6,902 4,960 850 24,372 26,158
9,810 4,536 5,475 850 20,671 22,108
11,045 5,112 3,230 950 20,337 26,700
7,600 6,897 3,760 1,400 19,657 21,219
6,000 5,150 1,730 1,600 14,480 16,177
7,035 4,151 775 650 12,611 14,342
5,540 4,423 970 1,000 11,933 12,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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