AoeStats
← MilkyDady8720

Fortress

509534443Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 50m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
982
+29
🇦🇷 Byzantines · Argentina
838
+20
🇦🇷 Byzantines · Argentina
939
-17
🇦🇷 Persians · Argentina
901
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,747 7:00 11:38 32:33 ⛏ Fast Castle
24 1,223 6:55 11:40 35:11 ⛏ Fast Castle
17 838 7:21 11:22 — ⛏ Fast Castle
12 588 8:44 16:40 49:44 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
13,425 21,260 14,160 2,775 51,620 63,725
18,420 10,798 7,935 2,350 39,503 49,573
18,105 7,280 6,720 1,500 33,605 35,796
10,900 9,455 4,605 575 25,535 27,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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