AoeStats
← MilkyDady8720

Lombardia

509525795Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 29m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
905
+17
🇦🇷 Mongols · Argentina
865
+17
🇺🇸 Goths · United States
915
-17
🇺🇸 Hindustanis · United States
915
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 734 10:38 21:28 — ⚔ Scout Rush
19 558 9:38 19:46 — ⛏ Fast Castle
18 512 11:37 22:25 —
12 338 11:36 18:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,655 6,463 1,905 100 15,123 16,601
5,025 5,178 2,290 755 13,248 13,891
4,885 3,906 690 850 10,331 11,749
4,200 2,830 250 200 7,480 11,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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