AoeStats
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African Clearing

504041683Analyzed
3v3 RM · 27d ago on Sep 3, 2026· 30m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1268
+18
🇭🇰 Mongols · Hong Kong SAR China
1251
+18
🇹🇼 Wei · Taiwan
1250
+18
🇪🇸 Sicilians · Spain
1332
-20
🇨🇭 Berbers · Switzerland
1307
-18
🇹🇼 Vietnamese · Taiwan
1265
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 1,752 14:30 18:13 — ⛏ Fast Castle
56 1,691 14:05 20:37 — ⛏ Fast Castle
46 1,399 13:40 17:42 — ⛏ Fast Castle
27 823 14:29 18:35 — ⛏ Fast Castle
24 717 15:29 20:14 — ⛏ Fast Castle
23 684 13:34 18:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,830 3,545 4,180 780 17,335 16,908
6,550 5,926 2,475 1,600 16,551 16,448
7,200 4,913 1,240 950 14,303 15,106
7,480 4,042 850 1,000 13,372 13,170
5,330 3,225 790 1,600 10,945 10,481
4,890 3,469 840 1,700 10,899 11,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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