AoeStats
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Arena

509938950Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 3m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vietnamese · Türkiye
1396
+11
🇹🇷 Spanish · Türkiye
1386
+12
🇹🇷 Khmer · Türkiye
1346
+13
🇹🇷 Teutons · Türkiye
1319
+16
🇨🇳 Mongols · China
1342
-15
🇪🇸 Byzantines · Spain
1310
-14
🇳🇴 Italians · Norway
1272
-12
🇨🇴 Muisca · Colombia
1247
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 232 — — —
59 210 — — —
54 194 — — —
52 187 — — —
48 173 — — —
28 99 — — —
24 86 — — —
20 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 125 0 0 825 895
650 100 0 0 750 648
650 100 0 0 750 676
500 200 0 0 700 681
400 125 0 0 525 538
400 100 0 0 500 491
250 100 0 0 350 225
50 0 0 0 50 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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