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African Clearing

504546186Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 57m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khitans · India
1356
+16
🇨🇳 Berbers · China
1351
+16
🇨🇳 Franks · China
1344
+16
🇨🇳 Spanish · China
1242
+21
🇲🇹 Mongols · Malta
1387
-19
🇦🇹 Koreans · Austria
1346
-17
🇨🇴 Khmer · Colombia
1342
-17
🇳🇱 Huns · Netherlands
1321
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,689 14:19 18:13 40:37 ⛏ Fast Castle
44 2,504 13:36 17:38 53:54 ⛏ Fast Castle
35 2,025 11:54 16:27 41:42 ⛏ Fast Castle
31 1,771 11:59 18:10 — ⚔ Scout Rush
30 1,707 13:04 20:14 38:54
29 1,664 12:37 23:45 51:21 ⚔ Scout Rush
27 1,559 12:39 17:42 38:06 ⛏ Fast Castle
21 1,196 13:22 19:20 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,780 28,850 16,240 1,250 76,120 78,456
30,970 24,945 13,090 1,860 70,865 72,826
26,605 21,848 20,325 1,620 70,398 75,482
28,435 12,995 20,735 3,055 65,220 73,068
14,825 20,403 16,845 3,000 55,073 58,949
20,010 13,285 3,860 2,660 39,815 40,694
16,260 17,033 2,375 1,650 37,318 39,202
11,235 16,206 4,625 3,740 35,806 40,610
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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