AoeStats
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African Clearing

504498548Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 100m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Celts · Austria
1332
+14
🇳🇬 Malians · Nigeria
1284
+16
🇺🇸 Byzantines · United States
1248
+18
🇯🇵 Mongols · Japan
1350
-19
🇯🇵 Vietnamese · Japan
1316
-17
🇦🇷 Franks · Argentina
1194
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 6,284 13:18 21:27 39:55 ⚔ Skirmisher Rush
55 5,517 12:45 31:18 53:21 ⚔ Archers into Towers
46 4,643 12:23 16:54 40:49 ⛏ Fast Castle
29 2,909 12:22 31:06 45:15 ⚔ Archer Rush
29 2,934 15:28 19:12 39:19 ⛏ Fast Castle
25 2,524 15:20 24:34 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,995 78,839 23,690 5,225 191,749 199,451
55,210 64,657 44,110 3,550 167,527 190,103
68,160 55,684 32,335 6,155 162,334 171,062
49,045 49,830 27,845 2,830 129,550 156,499
50,460 54,540 15,120 2,770 122,890 150,614
60,305 16,646 12,220 1,630 90,801 108,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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