AoeStats
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Arabia

510068946Analyzed
1v1 RM · 3d ago on Sep 29, 2026· 56m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
970
+12
🇦🇷 Sicilians · Argentina
883
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,448 10:00 34:27 53:07 ⚔ Tower Rush
24 1,344 9:36 25:59 50:31 ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
25,260 11,818 14,400 2,825 54,303 55,926
15,340 13,358 9,360 3,645 41,703 44,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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