AoeStats
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Baltic

510401537Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 17m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1116
+13
🇦🇷 Byzantines · Argentina
987
+19
🇺🇸 Chinese · United States
1043
-46
🇫🇮 Vikings · Finland
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 385 10:36 — — ⛏ Fish Boom into Galleys
20 339 10:07 — — ⚔ Scout Rush
15 265 12:36 — — ⛏ Fish Boom
5 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,600 4,345 330 0 7,275 8,155
2,855 2,445 130 75 5,505 6,171
1,750 1,315 50 0 3,115 4,041
950 1,060 50 0 2,060 2,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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