AoeStats
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Arena

509657821Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 44m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khmer · Canada
895
+12
🇦🇷 Vietnamese · Argentina
879
+13
🇨🇿 Aztecs · Czechia
841
+14
🇪🇸 Spanish · Spain
635
+23
🇨🇿 Britons · Czechia
893
-19
🇮🇳 Cumans · India
808
-16
🇨🇳 Chinese · China
766
-14
🇨🇿 Portuguese · Czechia
732
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,230 11:39 17:39 32:46 ⛏ Fast Castle
25 1,106 11:55 16:07 30:00 ⛏ Fast Castle
24 1,062 10:24 16:15 34:36 ⛏ Fast Castle
21 947 11:53 18:36 35:14 ⛏ Fast Castle
20 895 10:45 19:40 36:11 ⛏ Fast Castle
18 779 12:25 18:03 34:18 ⛏ Fast Castle
12 533 13:29 22:17 36:03 ⛏ Fast Castle
11 489 10:17 23:52 42:37

Resources

Player Food Wood Gold Stone Spent Collected
16,900 23,435 10,905 1,530 52,770 61,218
25,340 11,820 11,270 2,350 50,780 65,625
20,660 17,205 6,605 1,975 46,445 49,238
20,675 9,900 12,220 950 43,745 48,121
11,995 16,670 11,710 2,800 43,175 51,033
18,395 13,910 6,365 1,500 40,170 48,020
11,525 15,670 9,620 2,150 38,965 44,365
13,045 13,120 10,040 1,625 37,830 41,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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